A slot is a position within a series, sequence, or group. It can also refer to a specific time or place: “I have a slot at 4:30.”
In computer hardware, a slot is the operation issue and data path machinery surrounding a set of one or more execution units (also called a functional unit). A slot is most commonly used for high-performance systems, where there is a direct relationship between the number of operations in a pipeline and the amount of work the system can perform.
Slots are a key component of ATG’s Offer Management feature and there are several properties that should be considered when setting up slots for use in this environment. A more detailed discussion of these can be found in the Using Slots chapter of the ATG Personalization Programming Guide but some key points are worth considering.
When choosing a machine to play, remember that you are trying to maximize your bankroll and protect it against the risk of losing too much money. In this situation Machine A is the best choice because it offers a low jackpot and moderate middle-of-the-board payouts. In contrast, Machine B has a higher jackpot but lower middle-of-the-board payouts.
Most slot machines have a pay table that shows how many credits you can win for landing certain symbols on a pay line. The tables are usually shown in bright colors and are easy to read. Some slots may also have extra features that improve their maximum win potential. For example, they might have a “pay both ways” feature or an adjacent pays feature that means symbols can appear anywhere on the reels.